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Bringing distant places closer to students and boosting retention through enhanced visual cues, AR/VR adds value to teaching and learning.
Santino Martinez. (2019). 3 Exciting Ways to Use Augmented and Virtual Reality in the K–12 Classroom. Retrieved April 6, 2020, from Technology Solutions That Drive Education website: https://edtechmagazine.com/k12/article/2019/03/3-exciting-ways-use-augmented-and-virtual-reality-k-12-classroom
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Tilt Brush
Tilt Brush lets you paint in 3D space with virtual reality.
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Thyng
Thyng is an Augmented Reality app that brings the world around you to life! Walk around your worlds and experience them in real space, seeing your own 3D objects, photos and videos like you never have before.
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Quiver
QuiverVision are world leading Augmented Reality specialists with a focus on cutting edge color technology, providing high quality engaging experiences for all ages for some of the most recognisable brands in the world.
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Metaverse
Create Magic in your Classroom. Teachers, you and your students can create Augmented Reality Experiences without needing to write any code. Metaverse is a FREE Augmented Reality Platform that is being used by thousands of teachers to build all kinds of interactive learning experiences for their classrooms.
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Merge
The Merge AR/VR Headset transports you anywhere! Go on virtual field trips, see life from new perspectives, and experience learning firsthand. Made out of a comfortable and rugged foam, it’s perfect for kids and classrooms.